Commoner
From DOMO Wiki
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Pros:
- Default Class
- Greatest number of skill slots available
- Greatest number of equipment slots available
- Can use any stat build
- Can equip Cloth Armor
- Can equip Batons
Cons:
- Low HP
- Low MP
- Does not come with any combat skills
In the Dream of Mirror Online, except for the differences in races, genders, and attributes, the characters created by players always start off as Commoners. Commoners with "basic occupations" are the building blocks of society. Although they have the opportunity to pick up all combat skills, they are not able to be an expert in those skills without specialized training. Therefore, they usually live ordinary lives with no outstanding accomplishments. With their jobs, Commoners are able to access abundant resources and make a living without worrying about the economy. After some simple civilian militia training, they can protect themselves by teaming up with other Commoners. Of course, after reaching a certain level, Commoners can choose to specialize their own professions. -from the DOMO website.
Qualification
All players begin the game as a Commoner in the summoner village.
Special Note: You must reach level 10 as a Commoner before you may take any of the qualification quests for the other classes.
Commoner Skill List
Commoners are the only class who possess the ability to collect materials and build items natively. By raising your commoner skills, you can increase the different levels of material that can be obtained at various collection grounds around the world or your maximum level for crafting items from recipes learned.
Commoner Skills
commoners can make items better than any other classes like blademaster and that so they can make anything as long when they have all of the items they can make things as mnay as they like and they also need the mats wehich has the recipies to make the things
- Alchemy: The ability to construct items from recipes that you have learned when in possession of the appropriate materials. Recipes can be received from quests, collected from blue alchemy jars, bought from NPCs/players or stolen from monsters. Different collected materials and monster dropped items are needed to build the various items, in addition to a requisite Alchemy level as indicated in the recipe's description. (Of the Commoner skills, Alchemy is the only one that requires you to level it, up to the maximum level indicated by your purchased level's description.)
Note: Most, if not all, monster dropped items can be purchased from a Marshall NPC. Collected materials can not be bought from a Marshall and must be either harvested normally or bought from another player. - Farming: The ability to collect different vegetation. Useful for building HP and MP recovery tools.
- Fishing: The ability to collect different oceanic products. Useful for building HP and MP recovery tools.
- Forestry: The ability to collect various types of wood. Useful for building and upgrading Batons, Bows, Boxing Gloves, Cloth Armor, Knives and Staves.
- Herding: The ability to collect various animal products. Useful for building and upgrading Dancer's Armor, Musical Instruments, Robes, Syringes and Wands.
- Meditation: The ability to collect various meditation stones. Useful for building and upgrading elemental weapons.
- Mining: The ability to collect various metals. Useful for building and upgrading Axes, Heavy Armor, Light Armor, Pole arms, Sabers, Shields and Swords.
For a complete list of the different levels of materials that can be collected and the corresponding collection area(s), recipes and other Alchemy/Collection related topics, see the following link: All About Alchemy
Builds
Of the different classes, the Commoner offers the most versatility in build. Depending upon the sub skills selected, your needs may vary.
- Artful Dodger: 2 Agi/1 Dex. Useful in combination with Blademaster, Hunter, Martial Artist or Thief skills. Offers Good Physical Attack, evasion and cool downs. Fair accuracy and critical rate. Low HP, MP and Physical Defense.
- Brick Wall: 2 Dur/1 Dex. Useful in combination with Blademaster, Martial Artist or Mercenary skills. Offers Good Physical Attack and Physical Defense. Fair accuracy and critical rate. Low HP, MP and evasion.
- Darn Healthy: 2 Phy/1 Dex. Useful in combination with Blademaster, Martial Artist or Mercenary skills. Offers Good Physical Attack, HP and HP Regen. Fair accuracy, critical rate and Physical Defense. Low MP and evasion.
- Junior Caster: 1 Wis/1 Agi/1 Dur. Useful in combination with Doctor, Musician, Shaman or Wizard skills. Offers Good Physical Attack. Fair Magic Attack, MP, evasion, cool downs and Physical Defense. Low accuracy and HP.
- Power Caster:2 Wis/1 Agi. Useful in combination with Doctor, Musician, Shaman or Wizard skills. Offers Good Magic attack and MP. Fair evasion and cool downs. Low accuracy, HP and Physical Defense.
- Quick Caster: 2 Agi/1 Wis. Useful in combination with Doctor, Musician, Shaman or Wizard skills. Offers Good Physical Attack, evasion and cool downs. Fair Magic Attack and MP. Low accuracy, HP and Physical Defense.
- Sharp Shooter: 2 Dex/1 Agi. Useful in combination with Hunter or Thief skills. Offers Good Physical Attack, accuracy and critical rate. Fair evasion and cool downs. Low HP, MP and Physical Defense.
- Well Rounded: 1 Phy/1 Wis/1 Dex. Useful with any class. Offers Good Physical Attack. Fair Magic Attack, Physical Defense, MP, HP, cool downs and accuracy. Low evasion.
Stats
Quests
Miscellaneous quests that will give you a commoner spring as a reward:
1. Drill Sergeant
Location: Eversun North (411,324)
Complete his challenge event solo or as the team leader and you will receive a Commoner's Spring the first time you complete it. Can be done solo if you are high enough in level (level 15-20 or so) or have a high level pet with you. The challenge is to fight multiple waves of mobs and the final wave is 3 of bow wow boss.
After you complete this challenge 20 times you can exchange the raw recruit's recommendations for the "Drill Sergeant" title.
2. Trailblazer
Location: Swan Lake Basin (434,450)
Complete his challenge event solo or as the team leader and you will receive a Commoner's Spring the first time you complete it. Can be done solo if you are high enough in level (level 20-25 or so) or have a high level pet with you. The challenge is to fight multiple waves of mobs and the final wave is 3 of pearly frog bosses.
After you complete this challenge 20 times you can exchange the path clearer's certificates for the "Trailblazer" title.
3. Mysterious Old Man
Location: Copperhorn Mountains (207,368) Western shore end of the big lake.
Recommended level: 15-20
Talk with the Mysterious Old man he will want "Dino Sauce" from the lizards. Kill lizards in Copperhorn Mountain (lil-lidded lizard, big-lidded lizard, lizard leaders) till you get 20 dried lizard. Go to the master refiner in Darkdale (it is the closest) and refine the 20 dried lizard into 1 Dino Sauce, and give the refined item to the Mysterious Old man for a free Commoner's Spring. **Note** If you have not completed the "Abandoned Mortuary" quest to gain entrance to the Inn in Eversun city, he will grant you access to the Inn and not give you the spring the first time you turn in the "Dino Sauce" and you will need to do it all over again to get the spring.
4. Charlston Manor Man-at-Arms
Location: Blackatoa (204,419) Charleston Manor.
Requires you and everyone in your party to be level 30 to start his event & everyone to complete it.
