Martial Artist

From DOMO Wiki

Jump to: navigation, search

Contents

What is a Martial Artist (in indonesian server this job is KUNGFU MASTER)?

A Martial Artist is skilled at using their hands and feet in combat. While they can use boxing gloves and staffs they are not adept at equipping other weapons. They are usually very fast and the higher level Martial Artists can be very quick and do great damage without anyone really knowing they are there. The downside to being a Martial Artist is that they have constant mana problems and you must constantly watch this. Otherwise you will be in for a lot of running away from the enemy while they chase after you(giving damage all the way.) Another downside is that because they cannot equip weapons Martial Artists generally don't work that well when transferring to another job, in fact there is a severe penalty for using any skills from Martial Artist with another job. Although this may deter some players others don't seem to mind and happily play along with it. In short Martial Artist are secretive, fast, and don't need many weapons to do damage. The downside is that they have MP trouble, and subbing with another job is a major problem.

Pros:

  • Highest HP of all classes
  • Attack power close to Blademaster
  • Defense falls in between Blademaster and Mercenary
  • Speed and evasion close to Thief
  • Quick recovery after battle

Cons:

  • Low magic resistance
  • Few Area of Effect skills
  • Constant Mana troubles
  • Armor degrades quickly

Skills

Power Attacks

some skills require Boxing Gloves to be equipped

Penetrating Blow : Single Target; An attack that can damage an enemy regardless of defense (requires boxing gloves).

Armlock : Single Target; Grabs the enemy's arm forcefully, reducing attack with a chance of disarming the enemy..

Flying Fist : Single Target; An attack that inflicts damage from a distance (requires boxing gloves).

Seismic Shudder : AoE; Strikes the ground to inflict damage on surrounding enemies. User is vunlerable to attack for a short while after use (requires boxing gloves).

Knockout : Single Target; Rush into the enemy at great speed occasionally knocking them out. (1/5 of the actual duration against other player)

Far-Flung Fist : Single Target; A long-distance blow, made after building up force, that partially ignores the target's defense (requires boxing gloves).

Smash and Grab : Single-Target; Simultaneously attacks an enemy and snatches their weapon. User is vulnerable for a short while after use.

Fortifying Force : Self-Buff; Concentrates the user's inner powers, temporarily increasing defense.

Tranquil Tortoise : Self-Target; Absorbs magic power from the atmosphere, recovering HP periodically when standing still.

Jawbreaker : Single Target; A fierce punch aimed at an enemy's jaw that has a chance of knocking them out (requires boxing gloves).

Staff Skills

some skills require a Staff to be equipped

Coiled Serpent Staff : Single Target; Special attack using a staff (requires staff).

Swizzle Stick : Single Target; An attack that inflicts damage from a distance by rapidly spinning a staff (requires staff).

Cloudshaker Staff : Single-Target; A special staff attack that has a relatively long reach (requires staff).

Meditation : Self-Target; Concentrates force in the abdomen increasing HP recovery and MP recovery when sitting down.

Elbow : Single Target; A blow to the elbow that lowers attack and chance of reflecting skills. User is vulnerable after use (requires any equipped weapon).

Staff Dance : AoE; Moves staff in a captivating dance, causing damage to nearby enemies (requires staff).

Dragon Guard : AoE; Swings staff with incredible speed, causing great damage. Enemies closer to the user receive extra damage (requires staff).

Staff Whip : Single-Target; Throws staff at the enemy at great speed, causing damage and stopping magic.

Channel Energy : Self-Target; Circulates force around the body, temporarily increasing maximum HP.

Break Weapon : Single Target; Attacks a target's weapon and stops them boosting their attack. User is vulnerable to attack for a short while (requires any equipped weapon)

Builds

  • Pure Phy: Best Physical Attack and HP. Fair Physical Defense. Low evasion, cool downs and accuracy.
  • 2 Phy/1 Agi: Good Physical Attack and HP. Fair Physical Defense, evasion and cool downs. Low accuracy.
  • 2 Agi/1 Phy: Fair Physical Attack and HP. Good evasion and cool downs. Low accuracy.
  • 1 Phy/1 Agi/1 Dex: Fair physical attack, HP, evasion, cool downs and accuracy. Soloist build.
  • 2 Agi/1 Dex: Fair Physical Attack and accuracy. Good evasion and cool downs. Low HP.
  • Pure Agi: Fair Physical Attack. Best evasion. Low accuracy and HP.

Quests

Job Qualification

The Martial Artist Master is a Sprite who can be found in the eastern farming area in Swan Lake Basin (south). To get there, first exit Eversun City to the south. Once in South Eversun, head west-southwest and enter Swan Lake Basin. Using the map as your guide, walk down to the farming area in the southeast quadrant of the map, near the Guild Castle. The actual qualification quest is very simple; allow the Master to strike you once for a large amount of damage, and if you survive the blow, you will earn the qualification. The damage from the attack can go up to 320. It is recommended to go to the Naturally Gifted Man in the Eversun City Dojo and reset your attribute points, then dump all available points into Physique, having a high durability does not reduce the damage he deals on you. This should more than assure your survival. Once he has struck you, and assuming you survive the attack, he will offer to return you to the Dojo where you can change your class.

Life Quests

Level 20:

To be added...

Level 30:

To be added...

Level 40:

To be added...

Personal tools