Shaman

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What are Shamans?

Shamans are one of the 5 magical classes in this game, which include wizards, doctors, musicians, witch doctors and obviously shamans.

This class in particular is renowned throughout the mirror world for it's ability to single-handedly wipe out any opponent in it's path with its destructive one-on-one skills. Often referred to as the "boss killer", many of the top fame farmers in this game are shamans.

A Shaman uses magic that mainly employs the elemental powers, and is adept at weakening, elemental magic, and attacking enemies from a distance. They can make good use of the principles of the five elements to cause greater damage to enemies with elemental attributes.

They are masters of the natures and seasons, using the elements to fight monsters or foes. Though they have a weak attack power, they are very strong at the magic end. A Shaman's Seasonal magic allows them to fight alone, and they're nature magic allows them to debuff monsters, immobilize monsters, poison monsters, and also buff yourself or your friends. At higher levels, it is possible to use AOEs to hurt masses of monsters.

Shamans initially wear robes and are equipped with an almighty wand. As you progress in the game, robes will become obsolete and will be replaced with far more effective equipment. Wands are single handed weapons with the weakest physical attack power, but have the best magical attack power. Robes have low physical defense but offer high magical defense.

Advantages of being a Shaman

  • High Damage Output - Considered to have one of the highest damage outputs amongst the spellcasters. By utilizing the elemental weaknesses of different enemies, shamans can easily maximize their effectiveness and boost their overall damage.
  • No Reagents - Beyond a wand, the spells of a shaman never have an associated item required for casting them. This can be a great savings when compared to the cost of scrolls (which are required by many of the Wizard's spells).
  • Fast Casting Spells - Shaman spells have a much faster casting time and cool down when compared to Wizard spells.
  • Lower MP Usage - Shaman spells have a much lower MP cost compared to wizard spells.

Disadvantages of being a Shaman

  • Not PVP-friendly - At earlier levels, the shaman lacks the power to easily defeat other classes. At later levels, they hold their own - arguably better - than other classes in PVP events.
  • Low Defense - Like any caster, shamans lack the physical offensive and defensive abilities of melee oriented classes.
  • Single Target - At earlier levels, the shaman only has single target attacks, making them less desirable for partying with. At later levels, this is untrue.

Skills

active.png Seasonal Magic

(Require a Wand to cast)

snowshower.png Snow Shower – Calls on the power of winter, doing metal elemental damage to an enemy – Single target

idesmarch.png Ides of March – Calls upon the power of spring, doing wood elemental damage to an enemy – Single target

tidaltorrent.png Tidal Torrent – Summons the full force of a winter tide, doing water elemental damage to an enemy – Single target

heatstrokehex.png Heatstroke Hex – Summons summer sunshine, doing fire elemental damage to an enemy – Single target

comingautumn.png Coming of Autumn – Calls upon the power of autumn, doing earth elemental damage to an enemy – Single target

blizzard.png Blizzard – Summons massive sheets of snow that cover the terrain, doing metal elemental area damage– Multiple target

blackthorn.png Blackthorn – Summons springtime thorn bushes, causing wood elemental area damage – Multiple target

acidrain.png Acid Rain – Summons a dragons that causes acid rain to fall, doing water elemental area damage – Multiple target

summersolstice.png Summer Solstice – Summons the heat of the sun to scorch the earth, causing fire elemental area damage – Multiple target

scorchedearth.png Scorched Earth – Summons energy-sapping parched autumn earth, doing earth elemental area damage – Multiple target

active.png Nature Magic

summersun.png Summer Sun – Releases the heat of summer on the target, reducing magical defense – Single Target

hoarfrost.png Hoar Frost – Releases the frost of winter on the target, reducing physical defense – Single target

springcleaning.png Spring Cleaning – Collects magic power on the body’s surface, regening MP over time – Self-target

heavyfrost.png Heavy Frost – Frost forms around the feet of the target, stopping their movement – Single target

heatstroke.png Heatstroke – The sun’s heat causes heatstroke, making the target lose HP periodically – Single target

deepheat.png Deep Heat – Envelops the target with intense heat causing non-elemental damage, reducing magical defense – Single target

frostbite.png Frostbite – Envelops the target with frosty dew causing non-elemental damage, reducing physical defense – Single target

maliciousmirror.png Malicious Mirror – Reflects an enemy’s skills or spells – Self target

chokingclimber.png Choking Climber – Surrounds the enemy with constricting vines that prevent them from moving – Multiple target

swarm.png Swarm – A swarm of insects causes non-elemental damage and poisons the enemy, making them lose HP periodically – Single target

passive.png Shaman Skills

equipwand.png Equip Wand – allows you to equip a Wand regardless of job with no penalties

megamgic.png Mega Magic – Increases max MP

Builds

A Shaman relies on Wisdom for magical attack power. Agility can also be a helpful stat to have, as it helps your ability to dodge enemy attacks when you pull aggro, and to reduce the casting time and cooldown on spells. Dex can be helpful, but the substantial magic accuracy bonuses most high-level wands offer makes it ignorable.

  • Pure Wisdom: Best Magic Attack and MP pool. Low cool downs, evasion and accuracy.
  • 2 Wis/1 Agi: Good Magic Attack and MP pool. Fair cool downs. Low evasion and accuracy.
  • 2 Wis/1 Dex: Good Magic Attack and MP. Fair accuracy. Low evasion and cool downs.
  • 1 Wis/1 Dex/1 Agi: Fair Magic Attack, MP Pool, accuracy and cool downs. Soloist Build.
  • 102 agi/rest wis: Maxes the dps value for the shaman (as agi becomes only eva boost after 102). Fastest casting/cooldown possible for a shaman, although the magic power, mp pool, and mp regen will suffer tremendously.

Solo Build

All seasonal skills on the first page - Yes, this is obvious. More skills = more damage. Make sure you top them for your level.

Heavy Frost - Essential to any soloer, because most of us don't like to click wildly like wildmen with our mouses. Use this in conjunction with summer sun first before launching your spells at your opponent.

Summer Sun - More damage, cost effective, fast recast. What more could you ask for ? Max this skill and use it as much as possible !

Spring Cleaning - Whether soloing or partying, MP is an important part of a balanced lifestyle. Use this in conjunction with Cataclysmic Converter, and your ready to rumble !

Extras:

Heatstroke - Although not necessary, it can be a nice addition to the already massive damage your going to deal on a target.

Frog buffs and heals from doctor - Although not part of the shaman job, doctor subs, in particular the buffs, make you all the more lethal. Getting Frog Soup will also help recover HP after using cataclysmic converter.

Getting Prolong life, Yin Frog, and Frog Forcefield and maybe even Mega Magic boost will definitely help you become a better soloer. Note that the 3 aformentioned require Equip Syringe.

Wizard subs - Another nice alternative. Extra skills and Speeding Ticket will help you too. Cataclysmic Converter would also be nice, but that's another skill slot to use up.

Muse subs - Get a ruby, get pet sounds, make it fight with you. So far, this tactic seems to work very well.

Party/AoE Build

1st page of seasonal magic all up to at least level 4 - Yes, it's a requirement you need to fill in order to get the AoEs. You could also max the single target skills if you want to make a hybrid.

2nd page of seasonal magic maxed - Yes, AoE's are your best friend in a party. Get them all and max them.

Spring Cleaning - Again, as I mentioned above, in conjunction with cataclysmic converter, you have continuous MP regen. Essential in parties because a caster without MP is a useless caster.

Extras:

Choking Climber - Makes your tanker extra happy. Get it if you have spare points. The other skills are up to you.

First Aid - If you intend to pull, you need first aid. It will make your doctor extra happy knowing that the shaman can pull and sustain himself without the intervention of the healer

Wizard Subs - Essential if you intend to become one of the good AoErs in this game. Max all the AoE's (with the exception of Shrieking Demons, if you may) in the scrollcasting section of spells, and sub them on your shaman. Also get speeding ticket. It's useful for pulling

PvP Build

Malicious Mirror - Although not effective as we'd want it to be in pvps, it can still make a difference. Reflecting a Far Flung Fist always makes me proud

Heavy Frost - Max it. 5 seconds of immobilization is better than no seconds. Don't get Choking Climber, it's success rate is virtually nul when in pvps.

Summer Sun - If your up against an opponent with alot of HP (like Martial Artists) than your better of using summer sun before attacking too. It can make all the difference between life and death.

1v1 seasonal skills - Yep...no-brainer.

Quests

Job Qualification

Talk to Shannon the Shaman once you hit level 10 with your citizen (Co-ords 235,186). After you finished talking to her, go to these 4 co-ordinates and talk to each of the NPCs:

  • Eversun North (590, 245)
  • Eversun North (113, 514)
  • Eversun South (225, 395)
  • Eversun South (376, 534)

Once you've obtained all 4 books, return to Shannon the Shaman and voila!, you've become a shaman.

Life Quests

Level 20:

Talk to Anson Charleston in Eversun City (140, 305) Head over to Blakatoa.

Once you've arrived at Blakatoa, head North. Just keep walking north until you hit a little village. This is called "Charleston Manor". Once you've arrived, talk to Nanny Charleston (202,439) near the well in the very middle of the city (she is very well hidden).

After you have talked to her, head west to the meditation merchant (193, 399). Buy 1 Sandalwood Incense (the 300g one, not the 1500g one).

Talk to Nanny again. Fight the boss (group 1: 3 level 22 Shamans; group 2: level 24 Shaman, 2 level 22 Shamans) to finish the quest.

shaman01.png

Level 30:

Talk to Darcy Churm. Hey will give you a key. Go inside the inn basement. Head to (421, 325) and enter.

The first part of the Lifequest is straightforward. You have 8 (or ten, forgot) portals.

You need to make them disappear by clicking on one portal, and afterwards, clicking on the other portal which is related to it. To do this just select any portal, and go to the exact opposite side of the circle of portals, and click on the other portal (They form a circular shape). Therefore, if you select the Portal at the top of the circle, go to the one at the bottom and select it. If you select the SE portal, go to the exact opposite side and select the NW portal, etc. The second part is slightly harder.

Basically, when they ask you which element beats which, just use the normal and basic equation:

Fire < Water < Earth < Wood < Metal < Fire

Hope that helps. Remember that every time you get an answer right, it's -10%. If you get it wrong, it's +5% hp.

Don't try killing the things...they have like 10 million HP.

Level 40:

Talk to Shannon The Shaman again (235,186). She will give you an invitiation. Head over to Collington, and talk to the NPC O’Shea (482, 458).

After this you have to fight the elemental Rat Bosses (it’s the same for all level 40 life quests) in the following order:

  • Giant Metal Rat - Copperhorn Mountain (270, 362)
  • Giant Wood Rat - Placid Plain (361, 398)
  • Giant Water Rat - Swan Lake Basin (318, 297)
  • Giant Fire Rat - Blakatoa (348, 572)
  • Giant Earth Rat - Grassgreen Square (232, 420)

Try taking a team with other people that also have to kill these rats - they're tougher than they look. After killing all the rats in the proper order, go back to O’Shea to finish the quest.


Initial guide by Mythyc and lunacrescent

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