WEAPONS
From DOMO Wiki
Weapons that jobs can use without having to equip a skill
All weapons can be crafted and upgraded up to three times. To use a weapon, you must have the required skill equipped (Equipping skills from other job classes to your current class (subbing)). Each job has the ability to equip a single weapon naturally (along with beginner weapons which anyone can equip). Some classes may equip several weapons naturally.
| Beginner weapons | Abacuses | Axes | Bows | Boxing Gloves | Daggers | Fans | Musical instruments | Sabers | Spears | Staves | Swords | Syringes | Wand | |
| Commoner | √ | |||||||||||||
| Blademaster | √ | √ | ||||||||||||
| Dancer | √ | √ | ||||||||||||
| Doctor | √ | √ | ||||||||||||
| Fencer | √ | √ | ||||||||||||
| Hunter | √ | √ | ||||||||||||
| Martial Artist | √ | √ | √ | |||||||||||
| Mercenary | √ | √ | √ | √ | √ | √ | ||||||||
| Merchant | √ | √ | ||||||||||||
| Musician | √ | √ | ||||||||||||
| Shaman | √ | √ | ||||||||||||
| Thief | √ | √ | ||||||||||||
| Witch Doctor | √ | √ | √ | |||||||||||
| Wizard | √ | √ | ||||||||||||
| Note: Only Commoners may equip batons. There is no way for other classes to equip them | ||||||||||||||
Equip Weapon
To equip a weapon other than a natural weapon for your job you must obtain the following skills. Note that weapon mastery does not allow you to equip weapons, it merely improves your proficiency in using them once you have Equip Weapon
| Equip Abacuses | Merchant level 30 15 skill points | Equip Axes | Mercenary level 30 15 skill points | |
| Equip Bows | Hunter level 30 15 skill points | Equip Boxing Gloves | Martial Artist level 30 15 skill points | |
| Equip Daggers | Thief level 30 15 skill points | Equip Fans | Dancer level 30 15 skill points | |
| Equip Musical instruments | Musician level 30 15 skill points | Equip Sabers | Blademaster level 30 15 skill points | |
| Equip Spears | Mercenary level 30 15 skill points | Equip Staves | Martial Artist level 30 15 skill points | |
| Equip Swords | Fencer level 30 15 skill points | Equip Syringes | Doctor level 30 15 skill points | |
| Equip Wand | Shaman level 30 15 skill points | Beginner weapons | Anyone |
Proficiency for each job
See the following table for proficiency. The mastery skills improve these by 5%. If you had level 1 bow mastery then your thief would be 85% proficient if you used Equip Bow. If you used Equip Bow on your mercenary with level 1 mastery your proficiency would be 60+5% = 65%.
| Beginner weapons | Abacuses | Axes | Bows | Boxing Gloves | Daggers | Fans | Musical instruments | Sabers | Spears | Staves | Swords | Syringes | Wand | |
| Commoner | 100 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 |
| Blademaster | 100 | 60 | 60 | 60 | 70 | 70 | 50 | 50 | 100 | 70 | 60 | 80 | 50 | 50 |
| Dancer | 100 | 60 | 50 | 50 | 50 | 60 | 100 | 80 | 50 | 50 | 50 | 50 | 70 | 70 |
| Doctor | 100 | 60 | 50 | 50 | 50 | 50 | 75 | 75 | 50 | 50 | 50 | 50 | 100 | 80 |
| Fencer | 100 | 60 | 60 | 60 | 70 | 70 | 50 | 50 | 80 | 70 | 60 | 100 | 50 | 50 |
| Hunter | 100 | 60 | 50 | 100 | 70 | 70 | 50 | 50 | 70 | 70 | 60 | 70 | 50 | 50 |
| Martial Artist | 100 | 60 | 60 | 60 | 100 | 70 | 50 | 50 | 70 | 70 | 100 | 70 | 50 | 50 |
| Mercenary | 100 | 60 | 100 | 60 | 70 | 90 | 50 | 50 | 90 | 100 | 60 | 90 | 50 | 50 |
| Merchant | 100 | 100 | 80 | 60 | 60 | 70 | 60 | 60 | 70 | 60 | 60 | 70 | 60 | 60 |
| Musician | 100 | 60 | 50 | 50 | 50 | 50 | 80 | 100 | 50 | 50 | 50 | 50 | 70 | 80 |
| Shaman | 100 | 60 | 50 | 50 | 50 | 50 | 70 | 70 | 50 | 50 | 50 | 50 | 70 | 100 |
| Thief | 100 | 50 | 50 | 80 | 70 | 100 | 50 | 50 | 70 | 70 | 60 | 70 | 50 | 50 |
| Witch Doctor | 100 | 60 | 50 | 50 | 50 | 100 | 60 | 60 | 50 | 50 | 50 | 50 | 60 | 90 |
| Wizard | 100 | 60 | 50 | 50 | 50 | 50 | 70 | 70 | 50 | 50 | 50 | 50 | 70 | 100 |
