Wizard
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What are Wizards?
A Wizard uses scrolls to cast spells. They are able to attack enemies at a distance, cause great damage over an area, and even enhance the defense of team members and alter the movement abilities of friends and foes.
A Wizard takes a long time to cast spells, and has weaker elemental properties to their spells. However, their spells cause the most damage out of all the jobs available. As scrolls cost money, it’s not a job suitable for beginners.
Wizards also have skills that can alter your team mates’ defense against elemental attributes. They also have offensive spells that are not elementally attributed and do not require scrolls or wands to cast.
Lastly, Wizards have the skill that allows you to equip Robes regardless of job.
A Wizard can use Wands and Robes. Wands are single-handed weapons with the weakest physical attack, but the best magical attack. Robes offer high magical defense but low physical defense. Adapting your job to use other types of armor is common.
Advantages of being a Wizard
- Incredible Damage – Wizards can do great amounts of damage with their spells against single enemies as well as groups.
- AoE – Wizards are an AoE class and obtain these spells at very low levels.
- MP Efficiency – a Wizard spell does 3 times the damage for twice the amount of MP of Shaman spells
- Not Skill Point Reliant – Having a lack of skill points never seems to be an issue with Wizards (unless you get all of the Elemental Buff skills).
Disadvantages of being a Wizard
- Scrolls – Most Wizard spells require at least a Scroll in order to cast, incurring a per cast cost in addition to MP.
- Not Beginner Friendly – As wizard spells require scrolls to use, they can easily become an expensive class to play and are thus not recommended for a first time player.
- Pull Aggro – Because their skills do so much damage, Wizards tend to pull aggro off of their tanker quite often.
- MP Leeching – Alongside having to use scrolls, Wizard spells use a tremendous amount of MP to cast.
- Poor Defense – Wizards have very poor physical defense, and when mixed with pulling aggro often, results in an easy death.
Skills
Scrollcasting
(require a wand and scrolls to cast)
Scorching Scroll – Burns a scroll to release a flame towards the enemy – Single target
Explosive Runes – Burns a scroll to cause an explosion that inflicts fire damage to surrounding enemies, and extra damage to those in the center – Multiple target
Lightning Runes – Releases a bolt of energy upon the enemy, causing metal damage, with a chance of a second bolt causing fire damage – Single target
Toppling Tremor – An earthquake that knocks surrounding enemies off their feet for a short period of time (lower success rate against players) – Multiple target
Acid Rain Scroll – Makes poisonous rain fall on the heads of enemies, causing multiple hit area damage – Multiple target
Secret Charm of Searing Flame – Burns the enemy with fire summoned from the heavens – Single target
Secret Charm of Shrieking Demons – Calls on demonic powers to release a deadly poisonous attack targeted on an area around the enemy – Multiple target
Secret Charm of Rolling Thunder – Guides a lightning strike to hit the target, damaging nearby enemies as well – Multiple target
Secret Charm of Thorns – Summons vines around the user that attack nearby enemies, reducing their attack speed for a short period of time – Multiple target
Speeding Ticket – Attaches a scroll that calls forth the power of heavenly soldiers to strengthen your legs, increasing movement speed for a period of time – Single target
Spellcasting
Chant of Impure Thoughts – Non-elemental magical attack against an enemy – Single target
Warning Warble – Non-elemental magical attack against multiple enemies – Multiple target
Stalling Chant – A chant that reduces the movement speed of monsters within the area for a short period of time – Multiple target
Cataclysmic Converter – Convert HP into MP, immediately recovering a small amount of MP for HP, then periodically afterwards for a period of time – Self target
Chant of Liberation – A chant that liberates the souls of all beings, cancelling movement, attack, and magic-binding status effects – Single target
Secrets of the Metal Spirit – Summons the protection of the spirit of metal, strengthening metal attribute – Single target
Secrets of the Wood Spirit – Summons the protection of the spirit of wood, strengthening wood attribute – Single target
Secrets of the Earth Spirit – Summons the protection of the spirit of earth, strengthening earth attribute – Single target
Secrets of the Water Spirit – Summons the protection of the spirit of water, strengthening water attribute – Single target
Secrets of the Fire Spirit – Summons the protection of the spirit of fire, strengthening fire attribute – Single target
Magical Skills
Equip Robe – Allows you to equip robes on any job.
Builds
A Wizard relies on Wisdom for magical attack power. Agility can also be a helpful stat to have, as it helps your ability to dodge enemy attacks when you pull aggro, and to reduce the casting time and cooldown on spells. Dex can be helpful, but the substantial magic accuracy bonuses most high-level wands offer makes it ignorable.
- Pure Wisdom: Best Magic Attack and MP pool. Low cool downs, evasion and accuracy.
- 2 Wis/1 Agi: Good Magic Attack and MP pool. Fair cool downs. Low evasion and accuracy.
- 2 Wis/1 Dex: Good Magic Attack and MP. Fair accuracy. Low evasion and cool downs.
- 1 Wis/1 Dex/1 Agi: Fair Magic Attack, MP Pool, accuracy and cool downs. Soloist Build.
- 102 agi, rest Wis: Maxes the dps value for the wizard (as agi becomes only eva boost after 102). Fastest casting/cooldown possible for a wizard, although the magic power, mp pool, and mp regen will suffer tremendously.
AoE Build
You will need all of the skills in the Scrollcasting skill tree (these are all of the AoE’s, and solo spells that evolve into AoE’s at advanced levels). It’s also handy to have Cataclysmic Converter or Spring Cleaning subbed from Shaman, as well as Shaman AoE’s if you run out of scrolls.
Soloist Build
Building a soloist wizard is easy: Don't take any of the AOE spells. Combined with an Agi based build and armed with an assortment of the 'Secrets of the <element> Spirit' skills, this build can work well but is very uncommon and not likely to be invited into many parties.
Other Builds
To be honest, there isn’t many other options for Wizards other than being an AoE build. You can try the Shaman solo-build, but that'll cost you either Seasonal or Nature because you need some kind of doc heal subbed.
However, they come in quite handy against bosses because their solo skills do a tremendous amount of damage. Using the Elemental Buff skills are also quite handy against bosses (to weaken their attacks against you).
Unfortunately, Wizards aren’t very suitable for PvP because they have such weak defense and not many PvP based skills. Chant of Liberation and Speeding Ticket are the best skills Wizards have for PvP, as well as their solo spells from Spellcasting.
Quests
Job Qualification
When you are level 10 or higher in any job, go talk to Wallie the Wizard in Eversun City (246, 336).
Go to Eversun South and find Aunt Lara (226, 403) and talk to her.
Go north a little bit afterwards and find the Gold Dealer (250, 365) and you will be engaged into a battle with a level 10 Wizard.
Return the Gold Bar to Wallie the Wizard to finish the quest.
Life Quests
Level 20:
When you are level 20 or higher, find Barry O’Neil in Darkdale (235, 342), and after talking to her she’ll request you bring her back 6 Burial Bands (best collected from Little Eyes in Farrel Family Crypt).
Take the rings back to Burt O’Neil (235, 341) and you’ll engage into a battle with 3 level 22 and 3 level 24 Wizards (two groups).
Win the battle and you’ll complete the quest.
Level 30:
When you are level 30 or higher, talk to Ol’Jay in Darkdale (284, 135).
After the cut scene, go to Giantwood Forest and find Shan Shan (296, 402). After talking to her you will be engaged into a battle with a level 25 Wizard, who creates multiple copies of himself. When they are defeated you will have to fight a level 35 Wizard boss.
After defeating the boss, go back to Ol’Jay in Darkdale and give him the item you receive for winning to finish the quest.
Level 40:
When you are level 40 or higher, talk to Wallie the Wizard in Eversun City to receive the invitation to start the quest. Head over to Collington, and talk to the NPC O’Shea (482, 458).
After this you have to fight the elemental Rat Bosses (it’s the same for all level 40 life quests) in the following order:
- Giant Metal Rat - Copperhorn Mountain (270, 362)
- Giant Wood Rat - Placid Plain (361, 398)
- Giant Water Rat - Swan Lake Basin (318, 297)
- Giant Fire Rat - Blakatoa (348, 572)
- Giant Earth Rat - Grassgreen Square (232, 420)
Try taking a team with other people that also have to kill these rats - they're tougher than they look. After killing all the rats in the proper order, go back to O’Shea to finish the quest.
Intial guide by lunacrescent
