Technical Data

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Contents

Stats

Stat Formula
HPLevel*2.1+Strength*0.3+Vitality*1.2+70
MPLevel*0.3+Magic*0.3+Intelligence*0.6+10
Close RangeLevel*0.1+Strength*0.5
Long RangeLevel*0.1+Speed*0.5
SpellLevel*0.1+Magic*0.5
SupportLevel*0.1+Intelligence*0.5
Physical DefenseLevel*0.1+Vitality*0.1
Magical DefenseLevel*0.1+Intelligence*0.1


Synthesis

  1. Crystallization = int/10 + luck/10 + synthesis rank/2 - (20*Difficulty1) + (friendship-10000)/100 + 15 (if Philosopher's Stone)
  2. Tarot = int/10 + luck/5 + synthesis rank - (10*Difficulty1) + 20 (if AP) + Demon Feature2 + 10 (if item already has the same crystal soul stone enchanted) + mirror
  3. Soul Stone = int/5 + luck/10 + synthesis rank/2 - (15*Difficulty1) + 20 (if AP) + Demon Feature2 + 10 (if item already has the same crystal tarot enchanted) + mirror

Full moon = base percentage x 1.2
1Demon specific number.
2If Artemis: (Luck+Int)/10. If Earth Mother: (Luck+Int)/20

Synthesis Difficulty Level

Difficulty Level Demons
0 Law Apsaras, Isora, Angel, Ogre, Onmoraki, Hua Po, Kodama, Knocker, Harpy, Ocypete, Kelaino, Macha
Neutral Alp, Empusa, Garm, Cu Sith, Cait Sith, Jack Frost, Pyro Jack, Nozuchi, Bicorn, High Pixie, Pixie
Chaos Azumi, Will O'Wisp, Gaki, Ghoul, Shikigami, Slime, Datsue-Ba, Poltergeist
1 Law Aello, Ameno-Uzume, Archangel, Onkot, Sarasvati, Cyclops, Jatayu, Jinn, Sudama, Bucca-Boo, Zhen, Dis, Badb Cath, Hathor, Baphomet, Furiae, Principality, Feng Huang, Rakshasa
Neutral Apis, Inugami, Elf, Orthrus, Kaichi, Gandharva, Gyuuki, Kelpie, Shiisaa, Setanta, Tanki, Troll, Nekomata, Fomorian, Makami, Lilim, Unicorn
Chaos Andras, Oni, Cockatrice, Koppa tengu, Choronzon, Spector, Tarasque, Taraka, Turdak, Black Ooze, Blob, Mou-Ryo, Momunofu, Yakka
2 Law Virtue, Ubelluris, Omoikane, Suzaku, Thoth, Dwarf, Power, Phoenix, Freya
Neutral Aquans, Erthys, Incubus, Valkyrie, Aeros, Santa Frost, Kaiwan, Kirin, Succubus, Senri, Nandi, Naga, Bai Ze, Pa Bil Sag, Flamies, Mothman, Lion Frost
Chaos Artemis, Karasu Tengu, Ganga, Kikuri-Hime, Kushinada-Hime, Gorgon, Coatlicue, Decarabia, Basilisk, Pisaca, Forneus, Chatterskull, Legion
3 Law Garuda, Sati, Takemikazuchi, Pazuzu, Hresvelgr, Yatagarasu
Neutral Oberon, Kurama Tengu, Cu Chulainn, Cerberus, Chernobog, Titania, Fenrir, Hel
Chaos Okuninushi, King Frost, Koumokuten, Shiki Ouji, Jikokuten, Zouchouten, Nidhoggr, Bishamonten, Hecate, Yaksini
4 Law Odin, Mithra, Thor, Nyarlathotep, Pallas Athena
Neutral Mot, Hanuman
Chaos Arahabaki, Kali, Quetzalcoatl, Skadi, Surt, Wu Kong, Parvati, Loki
5 Law Uriel, Raphael
Neutral Beiji Weng, Lilith
Chaos

Skills

Attack

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0Basic AttackAttackWeapon0100P.Attack2.180010
5Combo AttackAttackWeapon075P.Attack1.80010
7Armor BreakAttackWeapon1% HP92P.Attack2.180010Cause a debuff that increase the damage of the next melee hit done to the enemy. How this bit works is unknown.
8Heavy AttackAttackWeapon1% HP120P.Attack2.40010
9Gatling StrikeAttackWeapon065P.Attack1.510010


Spin

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0Dragon SweepSpinWeapon5% HP90P.Attack2.1860.2125
1Crescent SlashSpinForce7% HP95P.Attack2.1860.2125Frontal-arc only
1Tail of the DragonSpinWeapon8% HP110P.Attack2.2360.2125
3Shadowy Spiral WeaveSpinWeapon8% HP20P.Attack2.1860.2125
5Giant SwingSpinWeapon5% HP70P.Attack1.560.2225
7Three Step Crescent MoonSpinWeapon3% HP50P.Attack1.960.2325Frontal-arc only
7Dragon Sweep (Strong)SpinWeapon10% HP130P.Attack2.1860.5125


Rush

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0Vulcan HitRushWeapon5% HP170P.Attack302.5145
1Asura’s ChargeRushWeapon7% HP150P.Attack302.5145
1Heaven’s GateRushWeapon8% HP190P.Attack302.5145
3Self-ExplosionRushSuicide1% HP100P.Attack302.5145Special damage calculation. Exact calculation unknown.
5Tyrannical JawRushWeapon4% HP100P.Attack2.602.5245
7Blade of the King BeastRushWeapon2% HP35P.Attack400.25625
7Vulcan Hit (Strong)RushWeapon10% HP250P.Attack305145Modifier was initially much lower, stealth boost to 250 around early March.


Shot

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0Range ShotShotWeapon1 Bullet105Rng.Attack2.1801.25180
5Long-Range ShotShotWeapon1 Bullet10Rng.Attack1.201.81150
7Pierce ShotShotWeapon1 Bullet90Rng.Attack2.1801.5160Does AoE damage.
9HeartbreakerShotWeapon1 Bullet60Rng.Attack2.1801.5150

Rapid

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0Trigger HappyRapidWeapon2 MP, 1 Bullet75Rng.Attack2.2850.15335
1Magnificent SevenRapidWeapon1 MP, 1 Bullet7Rng.Attack2.2850.15735
1EraserRapidWeapon2 MP, 1 Bullet75Rng.Attack2.2850.15435
3Viper ScopeRapidWeapon2 MP, 1 Bullet60Rng.Attack2.2850.15335Cause a debuff that increase the damage of the next gun hit done to the enemy. How this bit works is unknown.
5Bullet-Ridden PitRapidWeapon1 MP, 2 Bullet85Rng.Attack1.850.15430Special calculation used. Unknown if the 85 applies to the sum of both hits, or some other variable.
713 Shots to HellRapidWeapon1 MP, 2 Bullet140Rng.Attack2.18100.151440
7Qi ShotRapidWeapon2 MP, 4 MAG100Rng.Attack2.2850.15335
8Trigger Happy (Strong)RapidWeapon4 MP, 1 Bullet120Rng.Attack2.2850.3350


Destruction Magic

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0AgiShotFire8 MP120M.Attack240.7150
0.1BufuShotIce7 MP100M.Attack2.240.9165
0.1ZioShotLightning9 MP90M.Attack2.140.7155
0.5ZanShotForce10 MP70M.Attack1.820.25130
1MaragiShotFire10 MP120M.Attack240.95150
1MabufuShotIce9 MP100M.Attack2.241.12165
1MazioShotLightning11 MP90M.Attack2.140.95155
1.5MazanShotForce12 MP70M.Attack1.820.5130
2AgiraoShotFire15 MP170M.Attack280.9150
2BufuraShotIce15 MP150M.Attack2.281.1165
2JiongaShotLightning18 MP130M.Attack2.180.9155
2.5ZanmaShotForce21 MP110M.Attack1.840.35130
3MabufulaShotIce21 MP150M.Attack2.281.32165
3MaziongaShotLightning24 MP130M.Attack2.181.15155
3.5MazanmaShotForce27 MP110M.Attack1.840.7130
4MaragionShotFire21 MP170M.Attack281.15150
5MegidoShotAlmighty20 MP300M.Attack2602.5135
6ZiodyneShotLightning22 MP, 10 MAG220M.Attack2.1201.1155
6ZandyneShotForce28 MP, 10 MAG200M.Attack1.8200.55130
6.5AgidyneShotFire20 MP, 10 MAG250M.Attack2201.1150
6.5BufudyneShotIce20 MP, 10 MAG230M.Attack2.2201.3165
7MegidolaShotAlmighty50 MP, 40 MAG500M.Attack21202.7145
8MaziodyneShotLightning32 MP, 20 MAG220M.Attack2.1201.8155From the 16th of April to the 23rd of April, the modifiers for the Ma~dyne spells were all increased by 50. i.e. Maziodyne was 270, Mazandyne was 250, Maragidyne was 300 and Mabufudyne was 280. Reason for this change is unknown and it wasn't reflected in the patch notes.
8MazandyneShotForce35 MP, 20 MAG200M.Attack1.8201.5130
8.5MaragidyneShotFire30 MP, 20 MAG250M.Attack2201.8150
8.5MabufudyneShotIce30 MP, 20 MAG230M.Attack2.2202165
10MegidolaonShotAlmighty80 MP, 200 MAG700M.Attack23604160


Magic Bullet

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
1Squalling Bullet HoleShotForce5 MP, 1 Bullet107Rng.Attack+(M.Attack*0.5)2.1831.251120The 4 elemental shots shares the same cooldown. The 3 magic shots shares the same cooldown. Arm Snipe and Enchanting Bullet Hole have their own cooldown.
2Toxic Bullet HoleShotMagic3 MP, 1 Bullet105Rng.Attack+(M.Attack*0.5)2.1831.251120
2Forgetful Bullet HoleShotMagic3 MP, 1 Bullet105Rng.Attack+(M.Attack*0.5)2.1831.251120
2.5Arm SnipeShotWeapon4 MP, 1 Bullet105Rng.Attack2.1831.251150
3.5Enchanting Bullet HoleShotMind3 MP, 1 Bullet105Rng.Attack+(M.Attack*0.5)2.1831.251120
3.5Spell Mute Bullet HoleShotMagic3 MP, 1 Bullet105Rng.Attack+(M.Attack*0.5)2.1831.251120
4.5Scorching Bullet HoleShotFire5 MP, 1 Bullet107Rng.Attack+(M.Attack*0.5)2.1831.251120
5Hailing Bullet HoleShotIce5 MP, 1 Bullet107Rng.Attack+(M.Attack*0.5)2.1831.251120
5Thundering Bullet HoleShotLightning5 MP, 1 Bullet107Rng.Attack+(M.Attack*0.5)2.1831.251120


Demolition Dash

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
1KamaitachiRushForce7% HP, 6MP200M.Attack+(P.Attack*0.5)2.301145
2Freezing LanceRushIce9% HP, 5 MP230M.Attack+(P.Attack*0.5)4.203145
3Sonic ThroughRushLightning5% HP, 3 MP220M.Attack+(P.Attack*0.5)3.502.5145
4DeloreanRushFire11% HP, 8 MP250M.Attack+(P.Attack*0.5)303.5145


Enhancement

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
1Divine HealRecoveryRecovery24MP120Support06.51.51100Cast a 5min buff that increase HP regen by 1/tick
2Pulse of AssaultRecoverySupport30MP, 1 eastern bead0Support0301.2112030 second duration
2Pulse of SolidRecoverySupport30MP, 1 western bead0Support0301.2112030 second duration
2.5Pulse of ArmoredRecoverySupport25MP0Support0160.9110030 second duration
3Clock CutRecoverySupport40MP,1 eastern bead0Support015118030 second or next activated skill
3.5Divine BreathRecoveryRecovery32MP170Support08.51.51100Cast a 5min buff that increase HP regen by 1/tick
4Clock OffRecoverySupport50MP, 2 eastern beads0Support030118030 second or next activated skill
5Divine ShieldRecoverySupport60MP, 2 eastern beads0Support01201.351605mins or 2 reflected attacks
5Divine BarrierRecoverySupport60MP, 2 western beads0Support01201.351605mins or 2 reflected attacks


Table Notes

How to read these tables:

  • The cooldown/casttime listed on this page does NOT take into account animation speed (Guesstimating it to be somewhere around 0.3-0.5s)
    • This should be very obvious as for example, basic attack is listed as 0 cast/cool, but in reality, your attack takes a while to hit the enemy.
    • Incidentally, the reduction from speed/int/vit don't reduce animation speed, so do take this into consideration if you're aiming for a low cast speed build.
  • The "stun" listed on the tables don't refer to the effect produced by zan/stun dodge.
    • Think of it in terms of a fighting game; after a mob/PC takes a certain amount of damage, they get knockback. i.e. Most mobs get knocked back after receiving 6s total of stun damage.
    • Stun also governs how long a mob/player gets "locked out".
      • e.g. When player A is still in the midst of doing a 3 hit basic attack chain on a jack frost, frost gains "stun damage" for each hit that player A do. Until the "stun damage" fades, Player B cannot attack the same Jack Frost.
    • Stun is also the "stat" that determines how many hits it takes before a basic/combo attack knocks an enemy away.
      • The skill itself doesn't actually have a limit, which is why you are able to do 4 hits with a basic combo, if you let some of the "stun damage" fade off from the mob.
      • Some mobs have a higher stun damage tolerance, which is why things in Ichigaya boss room are harder to knockback.
      • After a mob is knocked back, the stun effect of the last attack that caused the knockback is used to determine how long the mob is "locked out"
    • Certain skills ignore stun, namely spin/shot skills.
    • Certain skills always cause knockback no matter how much stun damage it cause, namely spin/AE destructive magic.
    • Mobs/players that void knockback, void stun damage as well.
  • Stack determines how many times the skill can be used, after it has been charged/casted. e.g. Big Wheel has a stack of 2, which is why it can hit twice per activation.
    • Certain items/skills can affect the stack amount. e.g. The skill from Chiaki's costume adds +2 stack to all skills.
  • Range here refers to PC to target or a PBAE range. The AE effect generated upon impact is not reflected here.
    • i.e. Maragion can be casted at an enemy that is 55 units away. However, we don't know what other mobs within the impact area, will get hit by the spell as well.
  • Cave do randomly change the attribute of skills, and most of the time, these changes are not reflect in the patch notes.


Information on this page are based of the 30th of April, 2009 Patch.


If you wish to quote these tables, please make sure the above information are relayed as well.

Source: Finella

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