Technical Data

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Contents

Stats

Stat Formula
HPLevel*2.1+Strength*0.3+Vitality*1.2+70
MPLevel*0.3+Magic*0.3+Intelligence*0.6+10
Close RangeLevel*0.1+Strength*0.5
Long RangeLevel*0.1+Speed*0.5
SpellLevel*0.1+Magic*0.5
SupportLevel*0.1+Intelligence*0.5
Physical DefenseLevel*0.1+Vitality*0.1
Magical DefenseLevel*0.1+Intelligence*0.1


Attribute Cost to Stat Point Ratio ( Cost = X+1. X = Current Base Stat amount ÷10)
Stat Attribute
01-09 1 Point
10-19 2 Points
20-29 3 Points
30-39 4 Points
40-49 5 Points
50-59 6 Points
60-69 7 Points
70-79 8 Points
80-89 9 Points
90-99 10 Points

Synthesis

  1. Crystallization = int/10 + luck/10 + synthesis rank/2 - (20*Difficulty1) + (friendship-10000)/100 + 15 (if Philosopher's Stone)
  2. Tarot = int/10 + luck/5 + synthesis rank - (10*Difficulty1) + 20 (if AP) + Demon Feature2 + 10 (if item already has the same crystal soul stone enchanted) + mirror
  3. Soul Stone = int/5 + luck/10 + synthesis rank/2 - (15*Difficulty1) + 20 (if AP) + Demon Feature2 + 10 (if item already has the same crystal tarot enchanted) + mirror

Full moon = base percentage x 1.2
1Demon specific number.
2If Artemis: (Luck+Int)/10. If Earth Mother: (Luck+Int)/20

Synthesis Difficulty Level

Difficulty Level Demons
0 Law Apsaras, Isora, Angel, Ogre, Onmoraki, Hua Po, Kodama, Knocker, Harpy, Ocypete, Kelaino, Macha
Neutral Alp, Empusa, Garm, Cu Sith, Cait Sith, Jack Frost, Pyro Jack, Nozuchi, Bicorn, High Pixie, Pixie
Chaos Azumi, Will O'Wisp, Gaki, Ghoul, Shikigami, Slime, Datsue-Ba, Poltergeist
1 Law Aello, Ameno-Uzume, Archangel, Onkot, Sarasvati, Cyclops, Jatayu, Jinn, Sudama, Bucca-Boo, Zhen, Dis, Badb Cath, Hathor, Baphomet, Furiae, Principality, Feng Huang, Rakshasa
Neutral Apis, Inugami, Elf, Orthrus, Kaichi, Gandharva, Gyuuki, Kelpie, Shiisaa, Setanta, Tanki, Troll, Nekomata, Fomorian, Makami, Lilim, Unicorn
Chaos Andras, Oni, Cockatrice, Koppa tengu, Choronzon, Spector, Tarasque, Taraka, Turdak, Black Ooze, Blob, Mou-Ryo, Momunofu, Yakka
2 Law Virtue, Ubelluris, Omoikane, Suzaku, Thoth, Dwarf, Power, Phoenix, Freya
Neutral Aquans, Erthys, Incubus, Valkyrie, Aeros, Santa Frost, Kaiwan, Kirin, Succubus, Senri, Nandi, Naga, Bai Ze, Pa Bil Sag, Flamies, Mothman, Lion Frost
Chaos Artemis, Karasu Tengu, Ganga, Kikuri-Hime, Kushinada-Hime, Gorgon, Coatlicue, Decarabia, Basilisk, Pisaca, Forneus, Chatterskull, Legion
3 Law Garuda, Sati, Takemikazuchi, Pazuzu, Hresvelgr, Yatagarasu
Neutral Oberon, Kurama Tengu, Cu Chulainn, Cerberus, Chernobog, Titania, Fenrir, Hel
Chaos Okuninushi, King Frost, Koumokuten, Shiki Ouji, Jikokuten, Zouchouten, Nidhoggr, Bishamonten, Hecate, Yaksini
4 Law Odin, Mithra, Thor, Nyarlathotep, Pallas Athena
Neutral Mot, Hanuman
Chaos Arahabaki, Kali, Quetzalcoatl, Skadi, Surt, Wu Kong, Parvati, Loki
5 Law Uriel, Raphael
Neutral Beiji Weng, Lilith
Chaos


Skills

Attack

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0Basic AttackAttackWeapon0100P.Attack2.180010
5Combo AttackAttackWeapon075P.Attack1.80010
7Armor BreakAttackWeapon1% HP92P.Attack2.180010Briefly reduces the target's resistance to blunt, slash and charge affinity by 10% with each hit.
8Heavy AttackAttackWeapon1% HP120P.Attack2.40010
9Gatling StrikeAttackWeapon065P.Attack1.510010

Spin

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0Dragon SweepSpinWeapon5% HP90P.Attack2.1860.2125
1Crescent SlashSpinForce7% HP95P.Attack2.1860.2125Frontal-arc only
1Tail of the DragonSpinWeapon8% HP110P.Attack2.2360.2125
3Shadowy Spiral WeaveSpinWeapon8% HP20P.Attack2.1860.2125
5Giant SwingSpinWeapon5% HP70P.Attack1.560.2225
7Three Step Crescent MoonSpinWeapon3% HP50P.Attack1.960.2325Frontal-arc only
7Dragon Sweep (Strong)SpinWeapon10% HP130P.Attack2.1860.5125

Rush

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0Vulcan HitRushWeapon5% HP170P.Attack302.5145
1Asura’s ChargeRushWeapon7% HP150P.Attack302.5145 Does AoE Damage
1Heaven’s GateRushWeapon8% HP190P.Attack302.5145
3Self-ExplosionRushSuicide1% HP100P.Attack302.5145Special damage calculation. Exact calculation unknown.
5Tyrannical JawRushWeapon4% HP100P.Attack2.602.5245
7Blade of the King BeastRushWeapon2% HP35P.Attack400.25625 100% Chance of inflicting Slash Hex
7Vulcan Hit (Strong)RushWeapon10% HP250P.Attack305145Modifier was initially much lower, stealth boost to 250 around early March 2010.

Shot

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0Range ShotShotWeapon1 Bullet105Rng.Attack2.1801.25180
5Long-Range ShotShotWeapon1 Bullet10Rng.Attack1.201.81150
7Pierce ShotShotWeapon1 Bullet90Rng.Attack2.1801.5160Narrow line AoE at a fixed radius length from the user
9HeartbreakerShotWeapon1 Bullet60Rng.Attack2.1801.5150

Rapid

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0Trigger HappyRapidWeapon2 MP, 1 Bullet75Rng.Attack2.2850.15335
1Magnificent SevenRapidWeapon1 MP, 1 Bullet7Rng.Attack2.2850.15735Deals fixed damage
1EraserRapidWeapon2 MP, 1 Bullet75Rng.Attack2.2850.15435
3Viper ScopeRapidWeapon2 MP, 1 Bullet60Rng.Attack2.2850.15335Briefly reduces the target's resistance to long range, spread and penetrate affinity by 10% with each shot.
5Bullet-Ridden PitRapidWeapon1 MP, 2 Bullet85Rng.Attack1.850.15430Special calculation used. Unknown if the 85 applies to the sum of both hits, or some other variable.
713 Shots to HellRapidWeapon1 MP, 2 Bullet140Rng.Attack2.18100.151440High knockback rate
7Qi ShotRapidWeapon2 MP, 4 MAG100Rng.Attack2.2850.15335 Uses Mags instead of bullets
8Trigger Happy (Strong)RapidWeapon4 MP, 1 Bullet120Rng.Attack2.2850.3350Can interrupt rush skills

Destruction Magic

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
0AgiShotFire8 MP120M.Attack240.7150
0.1BufuShotIce7 MP100M.Attack2.240.9165
0.1ZioShotLightning9 MP90M.Attack2.140.7155
0.5ZanShotForce10 MP70M.Attack1.820.25130
1MaragiShotFire10 MP120M.Attack240.95150
1MabufuShotIce9 MP100M.Attack2.241.12165
1MazioShotLightning11 MP90M.Attack2.140.95155
1.5MazanShotForce12 MP70M.Attack1.820.5130
2AgiloShotFire15 MP170M.Attack280.9150
2BufulaShotIce15 MP150M.Attack2.281.1165
2ZiongaShotLightning18 MP130M.Attack2.180.9155
2.5ZanmaShotForce21 MP110M.Attack1.840.35130
3MabufulaShotIce21 MP150M.Attack2.281.32165
3MaziongaShotLightning24 MP130M.Attack2.181.15155
3.5MazanmaShotForce27 MP110M.Attack1.840.7130
4MaragionShotFire21 MP170M.Attack281.15150
5MegidoShotAlmighty20 MP300M.Attack2602.5135
6ZiodyneShotLightning22 MP, 10 MAG220M.Attack2.1201.1155
6ZandyneShotForce28 MP, 10 MAG200M.Attack1.8200.55130
6.5AgidyneShotFire20 MP, 10 MAG250M.Attack2201.1150
6.5BufudyneShotIce20 MP, 10 MAG230M.Attack2.2201.3165
7MegidolaShotAlmighty50 MP, 40 MAG500M.Attack21202.7145
8MaziodyneShotLightning32 MP, 20 MAG220M.Attack2.1201.8155From the 16th of April to the 23rd of April, the modifiers for the Ma~dyne spells were all increased by 50. i.e. Maziodyne was 270, Mazandyne was 250, Maragidyne was 300 and Mabufudyne was 280. Reason for this change is unknown and it wasn't reflected in the patch notes.
8MazandyneShotForce35 MP, 20 MAG200M.Attack1.8201.5130
8.5MaragidyneShotFire30 MP, 20 MAG250M.Attack2201.8150
8.5MabufudyneShotIce30 MP, 20 MAG230M.Attack2.2202165
10MegidolaonShotAlmighty80 MP, 200 MAG700M.Attack23604160

Magic Bullet

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
1Squalling Bullet HoleShotForce5 MP, 1 Bullet107Rng.Attack+(M.Attack*0.5)2.1831.251120The 4 elemental shots shares the same cooldown. The 3 magic shots shares the same cooldown. Arm Snipe and Enchanting Bullet Hole have their own cooldown.
2Toxic Bullet HoleShotMagic3 MP, 1 Bullet105Rng.Attack+(M.Attack*0.5)2.1831.251120
2Forgetful Bullet HoleShotMagic3 MP, 1 Bullet105Rng.Attack+(M.Attack*0.5)2.1831.251120
2.5Arm SnipeShotWeapon4 MP, 1 Bullet105Rng.Attack2.1831.251150
3.5Enchanting Bullet HoleShotMind3 MP, 1 Bullet105Rng.Attack+(M.Attack*0.5)2.1831.251120
3.5Spell Mute Bullet HoleShotMagic3 MP, 1 Bullet105Rng.Attack+(M.Attack*0.5)2.1831.251120
4.5Scorching Bullet HoleShotFire5 MP, 1 Bullet107Rng.Attack+(M.Attack*0.5)2.1831.251120
5Hailing Bullet HoleShotIce5 MP, 1 Bullet107Rng.Attack+(M.Attack*0.5)2.1831.251120
5Thundering Bullet HoleShotLightning5 MP, 1 Bullet107Rng.Attack+(M.Attack*0.5)2.1831.251120

Demolition Dash

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
1KamaitachiRushForce7% HP, 6MP200M.Attack+(P.Attack*0.5)2.301145
2Freezing LanceRushIce9% HP, 5 MP230M.Attack+(P.Attack*0.5)4.203145
3Sonic ThroughRushLightning5% HP, 3 MP220M.Attack+(P.Attack*0.5)3.502.5145
4DeloreanRushFire11% HP, 8 MP250M.Attack+(P.Attack*0.5)303.5145

Enhancement

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Stack Range Note
1Divine HealCurativeCurative24MP120Support06.51.51100Cast a 5min buff that increase HP regen by 1/tick
2Pulse of AssaultCurativeSupport30MP, 1 eastern bead0Support0301.2112030 second duration
2Pulse of SolidCurativeSupport30MP, 1 western bead0Support0301.2112030 second duration
2.5Pulse of ArmoredCurativeSupport25MP0Support0160.9110030 second duration
3Clock CutCurativeSupport40MP,1 eastern bead0Support015118030 second or next activated skill
3.5Divine BreathCurativeCurative32MP170Support08.51.51100Cast a 5min buff that increase HP regen by 1/tick
4Clock OffCurativeSupport50MP, 2 eastern beads0Support030118030 second or next activated skill
5Divine ShieldCurativeSupport60MP, 2 eastern beads0Support01201.351605mins or 2 reflected attacks
5Divine BarrierCurativeSupport60MP, 2 western beads0Support01201.351605mins or 2 reflected attacks

Curse of the Wretched

Class Name Movement Type Affinity Cost Modifier Stat Stun Cooldown Cast Time Animation Time Stack Range Note
1Erosion HexShotNerve10MP50Support0101.411120Chance to inflict Poison (50%), Muddle (45%), Paralyze (40%) and Stone (35%) on all enemies in range
2Delay Hex YinShotSupport12MP, 1 Bead of Heaven (South)0Support0501.551150Chance to increase the target's Incantation time (50%)
3Slash HexShotSupport30MP20Support0201.511120Chance to double the next melee damage (50%)
3Bullet HexShotSupport30MP20Support0201.511120Chance to double the next gun damage (50%)
3Spell HexShotSupport30MP20Support0201.511120Chance to double the next spell damage (50%)
3.5Curse of the Slow CureShotNerve25MP, 1 Bead of Heaven (South)10Support0101.411120Curative affinity effectiveness -100% on all enemies in range
4Delay Hex YangShotSupport12MP, 1 Bead of Heaven (North)0Support0501.551150Chance to increase the target's Cooldown time (50%)
4.5Damage HexShotSupport25MP, 2 Beads of Heaven (North)0Support0301.71130Chance of inflicting knockback prevention (50%) - note: enemy still flinches unless they null hit stun
5Curse of the Broken MirrorsAlmightyCurative30MP, 2 Beads of Heaven (South)0Support0600.2511120Removes the effects of Tetrakarn and Makarakarn on all enemies in range

Table Notes

How to read these tables:

  • The cooldown/casttime listed on this page does NOT take into account animation speed (Guesstimating it to be somewhere around 0.3-0.5s)
    • This should be very obvious as for example, basic attack is listed as 0 cast/cool, but in reality, your attack takes a while to hit the enemy.
    • Incidentally, the reduction from speed/int/vit don't reduce animation speed, so do take this into consideration if you're aiming for a low cast speed build.
  • The "stun" listed on the tables don't refer to the effect produced by zan/stun dodge.
    • Think of it in terms of a fighting game; after a mob/PC takes a certain amount of damage, they get knockback. i.e. Most mobs get knocked back after receiving 6s total of stun damage.
    • Stun also governs how long a mob/player gets "locked out".
      • e.g. When player A is still in the midst of doing a 3 hit basic attack chain on a jack frost, frost gains "stun damage" for each hit that player A do. Until the "stun damage" fades, Player B cannot attack the same Jack Frost.
    • Stun is also the "stat" that determines how many hits it takes before a basic/combo attack knocks an enemy away.
      • The skill itself doesn't actually have a limit, which is why you are able to do 4 hits with a basic combo, if you let some of the "stun damage" fade off from the mob.
      • Some mobs have a higher stun damage tolerance, which is why things in Ichigaya boss room are harder to knockback.
      • After a mob is knocked back, the stun effect of the last attack that caused the knockback is used to determine how long the mob is "locked out"
    • Certain skills ignore stun, namely spin/shot skills.
    • Certain skills cause knockback more readily than the listed stun-damage might imply, namely spins, counters, and AOE destructive magic. Normal mobs will always be knocked back, but high stun-damage-tolerance mobs will be knocked back according to the stun damage statistic (approximately). Null-knockback players and enemies are not knocked back.
    • Mobs/players that void knockback, void stun damage as well.
  • Stack determines how many times the skill can be used, after it has been charged/casted. e.g. Big Wheel has a stack of 2, which is why it can hit twice per activation.
    • Certain items/skills can affect the stack amount. e.g. The skill from Chiaki's costume adds +2 stack to all skills.
  • Range here refers to PC to target or a PBAE range. The AOE effect generated upon impact is not reflected here.
    • i.e. Maragion can be casted at an enemy that is 55 units away. However, we don't know what other mobs within the impact area, will get hit by the spell as well.
  • Cave randomly changes the attribute of skills, and most of the time, these changes are not reflect in the patch notes.


Information on this page are based of the 30th of April, 2009 Patch.


If you wish to quote these tables, please make sure the above information are relayed as well.

Experience Table

Below is detailed the amount of experience required to reach all the documented levels in Shin Megami Tensei: Imagine Online.

Level Experience required to clear Total experience gained
1 40 40
2 180 220
3 480 700
4 1,100 1,800
5 2,400 4,200
6 4,120 8,320
7 6,220 14,540
8 9,850 24,390
9 14,690 39,080
10 20,080 59,160
11 25,580 84,740
12 33,180 117,920
13 41,830 159,750
14 50,750 210,500
15 63,040 273,540
16 79,130 352,670
17 99,520 452,190
18 129,780 581,970
19 159,920 741,890
20 189,800 931,690
21 222,600 1,154,290
22 272,800 1,427,090
23 354,200 1,781,290
24 470,400 2,251,690
25 625,000 2,876,690
26 821,600 3,698,290
27 1,063,800 4,762,090
28 1,355,200 6,117,290
29 1,699,400 7,816,690
30 840,000 8,656,690
31 899,000 9,555,690
32 1,024,000 10,579,690
33 1,221,000 11,800,690
34 1,496,000 13,296,690
35 1,855,000 15,151,690
36 2,304,000 17,455,690
37 2,849,000 20,304,690
38 3,496,000 23,800,690
39 4,251,000 28,051,690
40 2,160,000 30,211,690
41 2,255,000 32,466,690
42 2,436,000 34,902,690
43 2,709,000 37,611,690
44 3,080,000 40,691,690
45 3,452,000 44,143,690
46 4,127,000 48,270,690
47 5,072,000 53,342,690
48 6,241,000 59,583,690
49 7,640,000 67,223,690
50 4,115,000 71,338,690
51 4,401,000 75,739,690
52 4,803,000 80,542,690
53 5,353,000 85,895,690
54 6,015,000 91,910,690
55 6,892,000 98,802,690
56 7,900,000 106,702,690
57 9,308,000 116,010,690
58 11,220,000 127,230,690
59 14,057,000 141,287,690
60 8,122,000 149,409,690
61 8,538,000 157,947,690
62 9,247,000 167,194,690
63 10,101,000 177,295,690
64 11,203,000 188,498,690
65 12,400,000 200,898,690
66 14,382,000 215,280,690
67 17,194,000 232,474,690
68 20,444,000 252,918,690
69 25,600,000 278,518,690
70 21,400,314 299,919,004
71 23,239,696 323,158,700
72 24,691,100 347,849,800
73 27,213,000 375,062,800
74 31,415,926 406,478,726
75 37,564,000 444,042,726
76 46,490,000 490,532,726
77 55,500,000 546,032,726
78 66,600,000 612,632,726
79 78,783,200 691,415,926
80 76,300,000 767,715,926
81 78,364,000 846,079,926
82 81,310,000 927,389,926
83 85,100,000 1,012,489,926
84 89,290,000 1,101,779,926
85 97,400,000 1,199,179,926
86 110,050,000 1,309,229,926
87 162,000,000 1,471,229,926
88 264,000,000 1,735,229,926
89 354,000,000 2,089,229,926
90 696,409,989 2,785,639,915
91 1,392,819,977 4,178,459,892
92 2,089,229,966 6,267,689,858
93 2,110,000,000 8,377,689,858
94 2,147,483,647 10,477,689,858
95 10,477,689,898 20,955,379,756
96 41,910,759,592 62,866,139,348

Damage

The damage formula looks something like:

damageformula.png

See the Damage page for a detailed description of damage types.

Clock

Time Description
6:01 -> 18:00 Day-time
18:01 -> 6:00 Night-time
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