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From Project Torque Wiki
Project Torque is a MMORG (Massively Multiplayer Online Racing Game) created by Invictus-Games Ltd. and published in North America by Aeria Games & Entertainment. Although the game is free to play, Project Torque offers the experience of high-speed thrills on and off road! Racing across vast open terrains with tons of fantasy and licensed cars. Players can race against thousands of others on the same server across the streets of Tokyo, Racetracks of Germany, Off-Road track of Hungary, countryside of England and so much more! Project Torque appeals to street racing fans and circuit racing fans with several crossover approaches to vehicles and race tracks.
The MMO actions are an integral part of the game along with cutting edge 3D graphics and audio effects! Invictus' latest game engine offers realistic real-time damage and stunning graphical effects including high dynamic range imaging, bump mapping, dynamic environmental reflections, motion blur and many more. The vehicles are fully user-customizable, both in their appearance and performance, using an intuitive and powerful interface. The game also features TV replay options and realistic sound effects - all live, through the net, against real world opponents!
Chose your car upgrade it the way you like it! Participate in tournaments for great prizes! Hit the streets work your way up the rankings and claim glory on top! Or run through the dozens of maps in our fun modes and have a good time. In either case whatever you chose to do, If you are a high powered high octane car thrill ride seeker! Project Torque promises an experience unlike any other you have ever had in the world of race car gaming!!
Contents |
Different Game Modes
- Missions- There are a ton of career, tasks, and driving challenges to complete, and earn extra points! More Missions, tasks and challenges will be released in the future.
- Simulation VS- Here you can compete against hundreds of others online in a race with more realistic simulated car physics!
- Arcade VS- If you are not into simulation racing games, that's ok, because here you can compete against others, but with a more arcade-ish physics engine..
- Capture The Flag- A fun departure from ordinary races! You capture the flag from other racers by ramming them and then take it through as many gates as you can to earn points.
- Thunder Alley- If you are a fan of stock car racing (Nascar, for example) then this is the mode for you! Compete in races of up to 20 players in races of up to 60 laps!
- Explorer mode- In this fun mode search through dozens of maps to find power-ups and rack up points. You can also put together combos for massive bonus points!
- Challenge mode- In this mode you can earn AP (Aeria Points). To race in this mode you must have Challenge Tickets, these are bought with AP, you bet one challenge ticket to race. The race is same as in Simulation Vs, but everyone starts in the same position and ghost mode is turned ON. Whoever crosses the finish line first receives about the 80% of the value of the consumed tickets, and the player who came in second gets the remaining 20%.
- Drift mode- Test your drifting skills in many maps with "S" turns and connections! Put together as many connections as possible to score higher! Make the longest drift times in sectors and become the drift sector master! But don't hit a wall or your score will be reduced!
- Drag mode- Think your car has what it takes to go one on one with the competition? Well then this is the mode for you! Put the pedal to the metal against up to 4 players and leave your competition in the dust! But be careful! Push it over the limit and its GAME OVER with a blown motor and no glory!
Cars
Current Cars
Class 1 Cars: Lion, Corus, Kawana, Wizz, Corolla.
Class 2 Cars: Hexan GT, Quadro SF6, Toyota 2000GT.
Class 4 Cars: Stallion, Phoenix, Toyota MR2, Mazda RX8.
Class 5 Cars: Harpoon, Mazda RX7, Subaru WRX, Mitsubishi EVO, Spiedo Forte.
Class 6 Cars: Panama GT, Corvette.
Off Road Cars: C-Racer, Destroyer.
Fun: Buggy
Thunder Alley Race Cars: Rookie, Pro, Intimidator.
You can customize & upgrade all your cars too
Class 1 customized lion Corus Kawana Wizz Corolla
Class 2 customized Hexan Quadro 2000GT
Class 4 customized Stallion Phoenix MR2 RX8
Class 5 customized Harpoon RX7 WRX EVO Speido Forte'
OffRoad customized C-Racer 4x4 Destroyer
Game Guides
Tweak Guide
- Introduction- This guide focuses on giving you the rundown on how the various in-game settings affect image quality and performance through a series of screenshot comparisons and performance discussions, and some troubleshooting tips and general performance optimization information which should help you squeeze the most out of the game on your machine.
Note: This guide refers to the latest retail version of Project Torque: Version 0.8.8 (1324) Make sure to check back regularly for updates.
- In-Game Settings-The following are the main in-game settings for Project Torque which can be changed to alter image quality and performance. Each is covered in detail under the relevant section. I note the image quality and performance impacts of each setting, however keep in mind that obviously the impacts will differ depending on your particular system hardware. Make sure to view the descriptions and associated screenshot/animated comparisons carefully and find your own balance of image quality vs. performance. The best way for you to arrive at the optimal settings on your system is to read the descriptions below, then experiment by using FRAPS, a free utility which shows the number of frames per second (FPS) in the corner of the screen. Adjust your settings and note your FPS - the higher your FPS, the smoother your gameplay will be.
-To access the main game options, scroll to the Options icon at the bottom right of the screen, and click on it or press Enter. Under the Options section, there are five sub-sections: Video, Sound, Control, Game, and Chat presets. Each is covered below:
- Video Settings-
- Resolution: This setting controls the pixel width by pixel height of the image on the screen. The higher the number of pixels on the screen, the more detailed the image but the lower your performance.
Please see the rundown on resolution for more information- rundown on resolution resolution example
- Full-Screen Anti-Aliasing: Full-Screen Anti-Aliasing (FSAA, or simply AA), is a method of smoothing jagged lines on the screen. The higher the slider is taken here above the far left, the higher the sample rate of antialiasing used, and the smoother jagged lines will appear in the game. In Project Torque moving the slider one notch to the right from the far left provides an instant reduction in the jaggedness of lines, however it also brings with it a major performance hit. Further moving the slider to the right doesn't noticeably improve image quality, but further reduces performance. It is recommended that if you need the FPS, you set the slider to the far left (disable AA). If you really want to smooth out jagged lines, only move the slider one notch to the right, as any higher will severely drain performance for little or no visible image quality gain.
- Shader: This option is only for compatibility, unless your using a older card like a ATI 8000 series, or Nvidia mx4000 or something of the sort there is no real reason to play in sm1.1
- Texture: This setting affects the texture resolution. The higher you set this the higher the resolution of the textures, and the greater the performance impact. The performance impact is not as dramatic as that of antialiasing, however at the Highest level it can reduce FPS noticeably on older/slower graphics cards.
- View Range: This setting changes how far away the game will be rendered. Increase this settings will decrees performance because the farther away the game is rendering, the more there is on screen. Unless you’re getting very bad performance It is recommended that this be set at med-high settings
- World Level of Detail: This setting controls the level of detail in the surrounding objects in the game world, such as trees, poles, etc. The performance impact of this setting is most noticeable at the Highest level, so Medium or low would be a good choice for most people. The precise impact depends to some extent on your CPU power, and to a greater extent on your graphics card to draw all those additional details. The biggest impact of this setting will be felt when going through forest areas, and also when combined with the Shadow Detail setting. At High for example there will be lots of trees as well as lots of shadows, which will slow down most systems.
- Vehicle Detail This setting controls the number of polygons used to draw the vehicles in the game, along with some other minor changes. When set to High, the car models are as detailed as possible, with lower performance compared to when set to Low. However it is hard to see any major differences between these settings, and in general the cars still look quite good at the Low-Medium setting.
- Opponent Vehicle Detail: This setting is the exact same as Vehicle Detail except its applied to the Opponents cars. I recommend between minimum and medium settings for most users. The performance hit is much greater than the image quality difference is worth.
- Shadow Detail: This setting controls whether shadows for various objects are shown, and to what extent. To better see what this means, look at the screenshot comparison below. With the slider to the far left (Off), virtually no shadows are visible, mostly just the basic car shadow. At the middle slider setting (Medium), the car casts a more accurate shadow, but still basically no shadows from the trees. With the slider to the far right (Highest), the trees cast detailed shadows on the car and the surrounding surfaces. The performance impact will vary by system, but in general selecting the highest setting will see lots of slowdowns in areas with lots of detailed objects, such as forests and complex city scenes and/or lots of vehicles. This is made worse if you have a high World Detail setting. The best performance is seen at the lowest setting, and since visually the Medium setting is not much better, disable shadows is highly recommended to most people for gaining a great deal of FPS and avoiding slowdowns.
- Dynamic Environment Map: This setting controls the level of detail given to reflections on the car's surface. There really isn't any significant performance or visual quality difference whatsoever when changing this from lowest to highest, except for off, which does not look very good. In theory when at the low setting (slider to the far left), the surrounding objects will not reflect on the car's surface, and when set to the highest, all reflections will show. Set this to one notch from the left if you want a good balance of visual quality and performance, otherwise in most parts of the game there is no significant image quality or performance impact.
- Particle density: This setting controls the amount of smoke shown. Smoke takes up a large amount of system resources and it is recommended that this be at the “Low” setting.
- Motion blur: Motion blur is meant to simulate the “streaking” affect that movement has on a object. In Project Torque it basically just adds annoying to the screen because the shader model does not properly support motion blur. Doing this effect only really works on shader model 3.0, and many dislike the motion blur feature and leave it off. There isn’t really a performance hit so this is user preference.
- HDR: This setting controls the "bloom" effect. It simulates HDR (High Dynamic Range) lighting, it does not control the overall lighting quality of the game. The major impact of this setting is primarily in reducing or increasing road/sky glare. Performance-wise, the impact depends on your particular graphics card, and for most systems there shouldn't be a major impact, so set to suit your tastes.
- Noise: This option adds visual fuzz to the screen. There is little to no performance hit from this so once again, up to user preference.
- Contrast: This setting does exactly as it sounds, it changes the amount of contrast (difference between light and dark). No real performance hit here so once again, user preference.
- Visual Treatment: This setting controls the overall 'atmospheric' image quality of the game. It is controversial in that some people like it, and some people hate it. The game developers have purposely designed the lighting and color of the game to be very rich and almost photo-realistic in places when 'Visual Treatment' is enabled. However, it is a stylized image quality which may not suit some people. Fortunately the designers have provided this setting for you to enable/disable this feature. With this setting at off the colors and lighting are much closer to that of other games, and when set to High they are more contrasted and colored. Choose whichever you like, performance impact is slightly noticeable.
- Sound-
- Volume Controls: The five sliders here control the various volume levels for the main audio elements of the game. Adjust according to your tastes - none have any performance impact. Moving a slider to the far left to disable a particular element will not give you a performance boost.
- Interactive Music: This setting controls the generic game background instrumental music, set to suit your taste.
- Custom soundtracks: Project Torque supports many audio file types including .mp3 and you can make your own custom music lists for the game. To use this feature simply put music in C:\Program Files\AeriaGames\ProjectTorque\music\mymusic
- Audio channels: This option controllers how many sounds can play simultaneously. Unless you know your audio cards maximum number of sounds, leave this alone.
- Controls-
- This section determines your keyboard bindings for various controls in the game. Make sure to go through carefully and adjust to suit your playing style.
- Game-
- Transmission: Choose the transmission type you want to use.
- -Clutch: Choose if you want auto clutch on or off.
- Steering help: Changes how much the game will attempt to steer for you.
- Throttle help: Changes how much the game will attempt to control the throttle level.
- Head turning: Also known as Look to Apex, controls how much the camera will rotate during a turn from the interior view.
- Important Optimizations-
- Many people report problems with this game and in a large amount of cases these are due to general system issues and not the game itself. With that in mind please take some time and follow the advice below if you truly want this game, and indeed every other game you own, to run at its fastest and most trouble-free.
- First off, looking at your operating system itself is the best place to start. Tweak hound has some of the best tweak guides for XP and Vista. These guides as easy to follow, full of information and included different levels of tweaking for the average computer user up to hard-core gamers.
- that guide can be found here- http://tweakhound.com/xp/xptweaks/supertweaks1.htm
- You can also check out some tweaked drivers for your video card. (-Note- These drivers can hard your computer if you don’t know what you’re doing. They are fairly easy to do, but there is a risk)
These drivers can be found here- ATI- http://downloads.guru3d.com/download.php?id=24 Nvidia- http://downloads.guru3d.com/download.php?id=2
-Make sure you always have the latest drivers for you video cards, cpu, motherboard, sound card ect.-
The above information really will serve you well in the long run, not just in this game. If you don't optimize your system and keep everything updated and maintained correctly you will keep running into "mysterious" problems time and time again. Do yourself a favor and when you get a chance spend an afternoon or two optimizing your machine the right way with the guides above.
- Troubleshooting Tips-
-This section contains specific troubleshooting tips which address many of the common problems experienced by Project Torque players.
- Official Support: The first place to look for official support details is in the Readme.txt file. Check out the minimum system requirements on the PT homepage. (http://project-torque.aeriagames.com/info/sysreq ) Read through the list of compatibility issues and suggested fixes as well. If you want to see further official tech support from AeriaGames, go to http://www.aeriagames.com
- In-Game Lag/Freezes/Stuttering/Jerkiness: To reduce any stuttering or loading pauses in Project Torque, make sure you have adjusted your in-game settings such that your FPS as measured by FRAPS (See In-Game Settings section) is consistently above ~25-30FPS. More importantly, make sure you reduce things like Antialiasing and/or Texture quality, as well as World Detail and Shadow Detail if necessary. Keep in mind that systems with 512MB of RAM or less will experience a lot more stuttering than those with more system RAM. And of course, make absolutely sure that you have run the Windows Defragmenter after installing the game, since if its files are fragmented this can greatly increase your stuttering and in-game loading pauses.
- Virus Scan: Do a full scan of all your files using the following excellent (and free) tools: http://free.grisoft.com/ for viruses, http:/www.emsisoft.com/en/software/free/ for trojans, and http://www.lavasoftusa.com/software/adaware/ for spyware/adware. Viruses, trojans and spyware can cause unexplained behavior, general file corruption and system slowdown, and can also steal your passwords ect. It's best to make sure your system isn't infected before moving on to any other optimization measures. However make sure to disable any background scanning programs once you're done (See below).
- Background Programs: Disabling all non essential background applications, especially virus, trojan and spyware scanners and messaging utilities, can speed up the game. These applications can and do use up valuable CPU resources, take up precious RAM, cause memory conflicts and crashes to desktop, but most importantly they interfere with read/writes to your hard drive effectively slowing it down and causing even more in-game freezes and stuttering. This is an important step you should not miss.
- Overclocking: If you are experiencing graphical glitches or crashing in the game, set everything in your system back to its default speeds and see if this impacts on the problem. If you don't experience the same problems at default speed, or they're reduced in severity, then your overclock is the primary culprit. Either permanently reduce your overclock and/or increase cooling to regain stability. Don't assume that because other games run with stability at a particular speed that this game will do the same.
- These are some of the more common problems and sulotions for Project Torque. If you are experiencing problems with the game, Check out the faq at http://forums.aeriagames.com/viewtopic.php?t=31047&sid=c784b10718d0060a50ff1decc10e86ee or the user faq http://forums.aeriagames.com/viewtopic.php?t=42502&sid=c784b10718d0060a50ff1decc10e86ee
- Taking Screenshots and Measuring Framerate- To take screenshots while playing the game, you can press the default screenshot key (Prt Scrn), and the game will place all screenshots taken in your c:\Program files\AeriaGames\Project Torque\screenshots directory in .jpg format. To view or edit these files you can use Photoshop, or the windows picture and fax viewer. FRAPS commenly used program, which can both measure framerates (See In-Game Settings section) and also take screenshots in much more convenient .bmp, .jpg and .png formats.
FAQ
- Frequently Asked Questions
Q: What is AP and how can i get?
A: AP is Aeria Point. It is the money at Aeria Games. You can purchase AP for real money. Hit the GET AERIA POINTS button on any game site of Aeria, this button is also in the launcher of Project Torque. The other button is the STORE, can be found on the forums of AeriaGames. You need to be logged in to your Aeria account. After hit the button, follow the instructions. Transfering AP to your account takes time, be patient.
Q: Why I am spectator?
A: There is level restriction on game modes, cars, consumables and on maps too. Maybe your level is low to take part in racing in certain mode or on track. Or you do not have the required car, there are car restricted rooms also. If not, be sure the "Join as spectator" box has no tick in it.
Q: How can i report someone who rams, blocks the way, so a bad guy?
A: You can use the ARS. It is a system made for reporting abusers.
Q: Why i can only enter Phoebus and Subtropolis. How came the rest of servers are full?
A: Currently the rest of the servers are closed, but shown as full. Only the Phoebus and the Subtopolis are opened. Remaining servers will be opened as more player plays the game and this two cant take the load.
Q: Why are few guys have their name in yellow and write in different color, who are they?
A: The yellow guys are GameMasters or GameSages.
Q: What is a GameSage?
A: GameSages are volunteers on the publisher's(Aeria Games) side. They are in closer contat with GMs. They test the next patch. They run events. They can be bothered by questions about the game. They have no special privilage on the track.
Q: Why i can not write on the System channel?
A: The System channel is visible to everyone, but only GMs and GSs can write on it. They do the announcements there.
Q: I have closed Friends/Lobby/Room channel, how do i reopen them?
A: Right click on System channel tab, press Reset to default.
Q: How to disable chat pop up in game?
A: Right click on any chat tab, goto Display then remove the tick from "pop up ingame".
Q: can it use the logitech g25 steering wheel ?
A: Yes, more information on the G25 is available here
